![]() Such monsters typically have effects that make Synchro Summoning easier, such as " T.G. Tuner Synchro Monsters are Synchro Monsters that are also Tuner monsters (i.e. Therefore, up to 5 Tuner monsters can be used for its Synchro Summon. " XX-Saber Gottoms" must be Synchro Summoned using a Tuner and EARTH monsters, but it does not specify that the EARTH monsters must be non-Tuners. While most Synchro Monsters require exactly 1 Tuner to be Synchro Summoned, " Red Nova Dragon", " Hot Red Dragon Archfiend King Calamity", " Tyrant Red Dragon Archfiend" and " Vylon Omega" require 2, and " Red Supernova Dragon" requires 3. During the Main Phase 1 or 2, the turn player can Synchro Summon a Synchro Monster from the Extra Deck by sending monsters they control to the Graveyard (at least 1 Tuner and 1 or more non-Tuner monsters), provided the total Level of those monsters matches exactly the Level of that Synchro Monster. If a Synchro Monster would be moved to the hand or Main Deck, it is returned to the Extra Deck instead.Ī Synchro Summon is the act of Summoning a Synchro Monster from the Extra Deck using a Tuner monster with additional non-Tuner monsters. Like other Extra Deck monsters, Synchro Monsters cannot exist in the hand or Main Deck (even with card effects). If they leave the Extra Deck without being Synchro Summoned, they cannot be Special Summoned while they are banished or in the Graveyard. ![]() To be properly Special Summoned, Synchro Monsters must first be Synchro Summoned. These cards are placed in the Extra Deck. Synchro Monsters (Japanese: シンクロモンスター Shinkuromonsutā usually abbreviated S ( シンクロ ) モンスター since Duelist Alliance) are a type of Monster Card, first released in Starter Deck 2008. Simplified Chinese: 同步(怪兽) Tóngbù (Guàishòu).Traditional Chinese: 同步(怪獸) Tóngbù (Guàishòu) / Tung4 bou6 (Gwaai3 sau3).Korean: 싱크로 (몬스터) Singkeuro (Monseuteo).
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